Archive for February, 2008

Get Your Own Copy: Top 10 Online Video Conversion Services

Thursday, February 28th, 2008
Most online video platforms such as Youtube, MySpace and Metacafe use Flash video streaming (.flv) rather than simple links to files we can download. There are various reasons for that with the main one being the common business model most of those services relay on: advertising. In other words - we get to watch the content for free but we need to do that online and on the site. While this may

FLOTspotting :Gina Reimann

Wednesday, February 27th, 2008

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From the Coroflot Portfolio of : Gina Reimann
(New York, NY)

Featured Project : Next Simplicity concept

Gina Reimann's concept for Philips' Next Simplicity exhibition is a lighting design that uses LEDs and color sensors to alter its own hue.

Exploit Me! : A Designer’s Guide to Surviving Design Competitions

Tuesday, February 26th, 2008

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photo: John Haslam

If contests are so bad for the profession, why do we keep entering them?

An article by Jeff Fisher in Fast Company this month discusses, as others have before, how bad a deal design contests can be for those who enter them. They require enormous effort, the chances of winning are slight, and even the grand prize doesn't usually compensate for the time invested. Worse than all of this, participants stand to lose rights to their own work; Fisher's example of a book cover competition for graphic designers includes this snippet of text from the entry rules:

All entries become the property of Sponsors. By entering the Contest, the winner agrees to assign all of his or her rights, title and interest in the entry (including all copyrights, trademarks, design rights, moral rights and all other intellectual property rights) to the Sponsors or their designee(s).
What all these articles are pointing out is that there's great potential for exploitation here, and I'm inclined to agree with them. Yet most of us know about it, and we continue to enter, despite the downsides. Shortly out of school, I designed a piece of flat pack furniture for Designboom.com, and got a Shortlisted Entry out of it. No money, not a lot of notoriety, but I didn't feel cheated, and I'd do it again--in fact I'm working on an entry for Dell's Re-Generation competition at this moment.

James Owen entered the Designboom competition too, and he won. You could find this out by scrolling up from my entry to his Grand Prize winning one at the top of the page; it's a clever stool called the Rumble Seat, which incorporates an audio jack and a large subwoofer into its body. You could also find this out by going to his website, where it sits among several other contest winners, some from previously completed projects, others custom-designed.

At first blush James might seem a great argument for why not to get into a competition: even having won several of them and their accompanying cash prizes, it's clear after some discussion that the monetary rewards aren't nearly worth the time and effort invested. For other designers--less experienced, less lucky, or simply not as talented--the return is even lower. If James represents the best case scenario and still makes his money elsewhere, how could the rest of us justify wasting our time this way?

The short answer is: if you're in it for the money, you're doing it for the wrong reason. While there are some pretty good prizes out there (Dell is offering $25,000 to the overall Re-Generation winner), the real benefits of a good contest are available to all entrants. The trick is not to view it as an employment opportunity, because it's not; it's a professional development and marketing tool.

If designing for a competition were the same as designing for a client, the payoff would be poor indeed. But in many ways a well-designed competition is like The Best Client Ever. Think about the characteristics of a Bad Client:

::Non-specific and constantly shifting deadlines.
::Frequent changes in project scope.
::"I know it when I see it" design requirements.
::Wants you to do something just like you did for another client four months ago.

A Bad Client offers too little information when you most need it--at the beginning--and starts making changes when you can least afford it--at the end.

A good design competition is the opposite of all these things. It starts with a clear, concise statement of constraints, target market, manufacturability requirements, and expected deliverables, all before you even agree to start working. It tells you exactly when results are due. It will never ever call you three months into the project to say the production budget's been cut by 30%. It has no idea what you've designed in the past nor does it care, so you're free to knock yourself off, or knock yourself out with a totally new direction. And if you blow it, nobody gets mad at you, and your professional reputation remains intact.

Better clients make for better design, and if you can spare the time, you may find this virtual Dream Client allows you to grow professionally in ways your paying projects don't. Owen points out several portfolio pieces that were originally competition entries, and they add diversity and richness to the more staid client-driven work. They attract better clients too, by showcasing the kind of work he wants to do, in addition to the sort he's had to do.

They're also an outstanding marketing opportunity. One of James' more successful competition pieces doesn't show up on his trophy page at all, because it didn't win. The product--a sculptural, rocking scratching-post for cats--didn't even place, in fact, when he designed it for a competition hosted by Design Within Reach in 2006. But despite having sunk $4000 into the prototype, it's turned out to be a shrewd career move. "I sent out a bunch of press releases on it anyway," he explains, "and it ended up getting featured in several different magazines. I'm still getting requests today--two years later!--asking where to buy one, and three different retailers have offered up orders for 20, 50, 100 pieces." The post, called Leo, is currently being reviewed for manufacturing, but even if he never makes a dime off of it, he reckons it was a great investment in publicity and contacts.

Leo scratching post

Owen isn't working on any competitions at the moment. His work schedule is too full, and that's kind of the point. Freelancers and small design shops are in a curious marketing position: too small to buy much traditional advertising, but too dependent upon brand awareness to depend on networking alone. Competitions are one part of a powerful alternative marketing strategy, if properly exploited.

"If you play it right, they're a great way to get clients," he notes, explaining the greater marketing environment in which his competive work operates. Competitions provide new portfolio material, which then go on his own website, whatever publicity outlets the competition host provides, and a carefully constructed press release. The press releases go to design websites and publications ("they are absolutely starving for good content," explains Owen, "you just have to get it out to them..."), and at this point the project becomes part of the vast cloud of information pointing clients and contacts toward him.

So in addition to playing the results right, the other key to getting the most out of a competition is to pick the right one. The past five or six years have seen an explosion in the number of solicitations, and not all of them are legitimate. Some, like Designboom's, are clearly designed to be equitable and useful. Designers retain rights to their work unless specifically approached about production; a large number of entries are published on the website and stay there (my entry from 2005 still shows up on the second or third page of results when my name is Googled); the awards show is made into a large enough event that it attracts media attention to everyone involved; and topics are interesting and flexible. Dell addresses the issue of Intellectual Capital directly in the Frequently Asked Questions section of Re-Generation's Competition pages (Q: Will I own my design? If so, can I produce it or sell the design? A: You will own your own design only if you have taken the proper steps to protect it according to the laws of your country. This is an important question, be sure to thoroughly read the Official Rules on the Website before you submit your entry. The Competition Sponsor is making no claim to the ownership of your ideas.)

There are also dozens of exploitative competitions out there too--"sinister" is the word Owens uses--but these have as much in common with Designboom and Dell as a folding table on Canal Street covered in "Rolexx" watches has with Tiffany's. Bald-faced attempts to get free work are bad competitions by definition, and James won't touch them with a ten-foot pole; neither will I. That's the part of competition work that never gets described in the rules or FAQ's: you're not working for the competition, the competition's working for you. If you want to get the most out of it, choose carefully, and exploit the hell out of it.

Challenging Neptune: 6 Underwater Cave Photographers

Tuesday, February 19th, 2008
Cave diving photography is one of the most challenging and potentially dangerous kinds of all human activities. A lot of things can go wrong when you go into a deep cave. Many more can go wrong when the cave is also filled with water. This said, imagine doing the last two while at the same time being occupied with the right angle and perfect lighting of a beautiful underwater cave shot. Not the

Days by Ray Davies: A Cursed Rock Masterpiece?

Wednesday, February 13th, 2008
Almost 40 years have passed since The Kinks burst onto our souls with Days. Originally recorded on May 23 and May 27, 1968 at Pye Studios in London, this bittersweet rock ballad written and produced by Ray Davies was released as the A-side to a Kinks single in June 28. By the end of summer 1968 Days took the 12th slot in the UK Top Hits and was also included in Top 20 hit lists in several other

Big Bang World Record. Internet is About Text and Links

Wednesday, February 13th, 2008
Regardless of how much people like or dislike reading, the Internet is mostly about text and links. That is just how it goes. So, as Leena of conceptisaddict who tagged us on this crazy link-love chain said "let’s call a spade a spade and see how “Big” of a “Bang” we can get"... The goal here is to exceed 1,000 sites and "leave all the other memes in our dust!" *Start Copy Here* You do not

Grindhouse: Planet Terror and Death Proof

Monday, February 11th, 2008
Grindhouse is a 2007 anthology film co-written, produced and directed by Robert Rodriguez and Quentin Tarantino. The film's title derives from the U.S. film industry term "grindhouse", which refers to a movie theater specializing in B movies, often exploitation films, shown in a multiple-feature format. Planet Terror: revolves around an outfit of rebels attempting to survive an onslaught of

For Your Valentine…

Monday, February 11th, 2008

Download this model for a small fee at Flying Pig and make your valentine something sweet this year. These flowers will last longer and cost much less than those sold at exorbitant rates this week.

Are You Talking To Me…?!!

Sunday, February 10th, 2008
It's coat encrusted with dried red mud, looks up briefly while grazing on a patch of short grass in the Pongola Nature Reserve, KwaZulu-Natal, South Africa. White Rhinoceros (Ceratotherium simum). What a sweety! read more | digg story

Paul Hayes

Friday, February 8th, 2008

I recently stumbled upon the work of San Francisco based artist Paul Hayes. Paul doesn't work exclusively with paper but his paper installations are downright impressive.

With Paperwork 1&2, he has created vast fields of suspended paper sheets, carefully folded to catch an array of coloured lights. The result is a turbulent mass of shape and colour that surrounds the viewer like an explosion.

Infact his work got me thinking more about the crucial role of lighting in sculpture and the versatility of the humble sheet of paper. Through the simple act of folding one can create a series of light-reflecting planes that can be illuminated in an almost infinite number of ways.

Update: Paul Hayes has been good enough to provide us with a bit more detail on his works.

Often I'm asked to talk about what I'm doing and here is sort of the "artspeak" version:

"Part of what I'm doing is bringing a sterilized, processed, manmade product and returning it to the kind of arrangement that occurs naturally in biology, because these arrangements are often the most beautiful ones to me. Lately I've been incorporating the suggestion of currents moving through the installation indicating force, motion and direction."

I've read paper forest before, and I'm honored to be
featured, so thanks!


Paul will be creating an installation for a show at Johanssen
Projects gallery
on March 20th. He can be contacted directly here.

Thanks Paul!

From Oppenheim to Akiyo: 7 Unusual Skin Artists

Friday, February 8th, 2008
It is our largest organ. It covers every inch of our body, protecting it from hit and illness. Sometimes it inflates pain and agony, other times it can be the source of great pleasure. Skin has been playing a major roll in the history of human culture. People go to war to keep their skin color more popular than others. Skin both reflects and affects our emotions. Obsessed with age-related

Popping-Up: 6 Remarkable Guerrilla Retail Projects

Monday, February 4th, 2008
Technically speaking, the idea of guerrilla retail has been around for many years. In the Middle East, for example, the word "Basta" is common Arabic slang for a temporary stall located in the market or in the street. Residents of cities across the world are familiar with their local basta versions. Americans love their garage sales. Yet, the modern concept of guerrilla stores, also known as

stifo@sandberg 2008 presentatie Balie - geeman

Friday, February 1st, 2008
Vanbdaag waren de Mobile Reporters bij de presentatie van Stifo/Sandberg project 2008, daar zagen we onder andere dit (zie filmpje)
stifo@sandberg 2008 presentatie Balie
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